Mother GBA Any% Glitched Speedrun Tutorial/Route Analysis

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Published on ● Video Link: https://www.youtube.com/watch?v=fYFKk96vHVQ



Game:
Mother 1+2 (2003)
Duration: 1:14:57
97 views
2


for the setups for late/early rat, gadullus explains it much better than I here:
https://youtu.be/hr-GkyF5qjU?si=M1Ve_nMYVZs903tn&t=66

spreadsheet of the encounters:
https://docs.google.com/spreadsheets/d/17B2B-2AoiGCBE3tKtBXge0z_WFCO-_4V4wroAP90PdE/edit?usp=sharing

-Inputs for softresetting is A + B + Select + Start, I believe this works for most all GBA games
- at 5:25 I accidently said softreset but I meant HARD reset. Its very important to hard reset in between every attempt, however during the run we softreset because it is slightly faster
-at 52:00 I forgot to mention using Ninten's final bread right infront of gyiyg's cave after the mary cutscene. I showed me using the bread twice but never actually said anything


Additional Boss Notes
Starman Jr (52 hp)
-PK beam alpha does 24-36 range
-PK Beam gamma is most ideal thing it can do, Jr guarding is also really good

Gyiyg
-Does 28-46 damage every turn
- high 60s to low 90s range without psi shield (should only happen on turn 1 if gyiyg outspeeds)
- having over 128 max HP makes the fight essentially risk free
- having between 116-122 HP is doable but involves some risk in making it to sing 11
-I don't think I've beat below 115 max HP, you would need some crazy good luck (gyiyg doing low rolls nearly every hit) but is technically possible probably.







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