Mudbox 2011: Creating an Ambient Occlusion Map

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Creating an ambient occlusion map in Mudbox.

Kenichi Nishida shares a few tips on optimizing your workflow in Mudbox, such as texture memory management, creating stencils from geometry, flatten UV space and more. In addition, Kenichi shares his personal workflow for creating a creature sculpt, from initial concept to final render.
http://www.autodesk.com/mudbox







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ambient occlusion map