Multi actor support part 1 - generating list and running logic timer

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Multi actor support part 1 - generating list and running logic timer

I bumble my way through making a system to set a 'Move' in a target object, the target will be changed later to include other actors, vehicles and drones etc.

at the end I set up a 'Move filter' that will be unique to this actor,
(forward and backward motion only @ the moment)

next video = playing a walk animation based on speed and having a idle animation that times out (costing nothing when off)