Multi-Biome Open World Map (Part 3) - Procedural Trees & Foliage
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Published on ● Video Link: https://www.youtube.com/watch?v=i2uMVcxZCwc
Hello guys and welcome back to another video! Today we will be learning how to procedural generate trees and foliage on our landscape. We will add trees to our forest part of the multi-biome map and learn about best practices for using world composition with the procedural foliage tool.
00:00 - Intro
0:32 - Enable Procedural Foliage
1:08 - Create Foliage Tool
1:34 - Getting Tree Assets
2:10 - Creating Foliage Types
3:37 - Generating Foliage On Landscape
4:14 - Adjusting Foliage Density
5:10 - Adding More Foliage Types
6:24 - An Important Disclaimer
7:30 - Generating Large Scale Foliage
9:41 - Creating A Pathway
12:00 - Fix Landscape Grey Spots
13:06 - Grass Lighting Optimization