Mushihimesama Arcade (Original)
The game is played with a 8-way stick and three buttons, A for basic shot, hold for focused fire and slower movement, B to throw a bomb, the trajectory of the bomb can be changed by moving and C for full auto shot, hold to move at full speed while firing.
The game can be played in three modes: Original, the standard mode where enemy fire density is low. However, bullets fly fast. Maniac game mode that features high bullet density. Ultra a harder game mode where enemies fire insane amounts of bullets. At the end of this mode, the True Last Boss will appear.
There are 3 shot types the player can select:
M-Power a standard shot-type with decent damage and movement speed.
W-Power a wide shot-type with weaker overall damage an slower movement speed.
S-Power a narrow shot-type with strong overall damage and faster movement speed.
Power-Up items are released from specific beetle enemies throughout stages. They spawn in the current shot type the player is using, and will increase the player's shot power by 1. A ring around the item's icon indicates when it will switch to the next shot-type. If collected as a different shot-type, then it will change the player to the type indicated by its icon. At max power, these award the player 10,000 points.
Bomb items increase the player's bomb stock by 1. The player can carry up to 6 bombs. They are released by the same type of enemy that drops Power-Up Items. Two extends are awarded via scoring.
The golden gems released by the enemies after being destroyed are called amber (continuing the insect theming of the game).
Amber will automatically collect when the player is near. Amber released by ground enemies will stay in place (appearing as a shell or carapace) and will not collect unless the player flies directly over it. This is changed in some modes of the game where holding A for focused Shot will automatically collect all amber on the screen to the player.
Amber adds to the player's score based on the main counter built up by hitting enemies with your shot. Amber collected in a stage will also give bonus points at the end of a stage. However, if the player loses a life in a stage, then any amber collected prior to that will not be counted towards the bonus.
The large majority of the final score (roughly 80%) comes from the lives remaining bonus at the end of the game, awarding 10,000,000 per life in stock. Additional score is achieved through simply defeating enemies and collecting amber.
Bonus points are awarded at the end of each stage. The amount of bonus points possible is determined by how well the player performed during the stage. The exact values vary based on the mode and difficulty being played.
Facebook: https://www.facebook.com/InsertCoinArcadeOfficial/
Email: insertcoinarcade@outlook.it
Other Videos By Insert Coin
2024-10-27 | Night Slashers Arcade |
2024-10-27 | Killer Instinct Arcade |
2024-10-26 | Great 1000 Miles Rally: Evolution Model!!! Arcade |
2024-10-25 | Rail Chase 2 Arcade (Secret Bad Ending) |
2024-10-24 | Tactician Arcade |
2024-10-23 | Geo Storm Arcade |
2024-10-22 | Aquapazza: Aquaplus Dream Match Arcade |
2024-10-21 | Full Throttle Arcade |
2024-10-20 | Deal Or No Deal Deluxe Arcade |
2024-10-19 | WWF WrestleFest Arcade |
2024-10-18 | Mushihimesama Arcade (Original) |
2024-10-17 | SD Gundam Sangokushi Rainbow Tairiku Senki Arcade |
2024-10-16 | Ninja Master's: Haō Ninpō Chō Arcade |
2024-10-15 | Hummer Arcade |
2024-10-14 | Let's Go Jungle: Lost on the Island of Spice Arcade |
2024-10-13 | Heavy Smash: The Future Sports Arcade |
2024-10-11 | Chulgyeok D-Day Arcade |
2024-10-10 | Oriental Legend 2 Arcade |
2024-10-09 | Breakers Revenge Arcade (Bai-Hu) |
2024-10-08 | Chase Bombers Arcade |
2024-10-07 | Battle Cruiser M-12 Arcade |