MvC2 Dhalsim far jump poke conversions into extended combos, unfly, assist, FSD, supers
Dhalsim can use his far jump light kick to hit opponents at ranges they can't hit him. I feel it's similar to Magneto's jump LK just slower but with greater reach. You can use it to poke, punish, catch the opponent lacking, during their air dash or approach, or against a flying Sentinel.
you can alter the timing of the far jMK and follow-up jLKs based on positioning and what you want to go for
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