MvC3 - Damage scaling and hit-stun reset - Tron Bonne & Zero

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Something interesting about this particular combo is that despite doing 2 supers, you finish with more energy than you started it.

During certain animations from supers (like Deadpool's Cuttin' time), you can make you opponent enter an untechable stun spinning animation and cancel the hit-stun and damage scaling that combos provide by canceling the super with another one before the last hit connects.







Tags:
MVC3
Zero
Deadpool
Ultimate
UMVC3
Super
hyper
rocket
punch
sentinel
spiderman



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