MvC3: DHC Trick 02 - Throw Starters!

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The DHC Trick - Damage & Hit-Stun Scaling Reset

:: Overview ::

The DHC Trick is a technique that gets you a complete reset of damage scaling and a partial (it seems) reset of hit-stun scaling.


:: The DHC Trick - Execution ::

- Steps -

1) During the round, you must hit the opponent with any physical hit at least once before this trick can become active. This does NOT have to be a part of a combo. Also, this hit can be in the combo that utilizes the DHC trick as long as it comes BEFORE the "captured/grabbed" state (see Step 2).

2) Activate a DHC while the opponent is in a "captured/grabbed" state. This includes most cinematic hyper-combos, Magneto's Hyper Grav, and certain level 1 grab hyper-combos, and some throws/counters.

3) The DHC (from Step 2) graphics/effects must finish without any attack hitting the opponent (there are some exceptions).

This means that power-up DHCs are the most obvious for the trick because you can simply DHC into them and when the graphics/effects, you are in control of your character.

If the DHC Trick is performed properly, the opponent will pop out of the "captured/grabbed" state into an untechable "spin" animation. The next hit will cause damage to be reset (and a partial reset of hit-stun).


- Summary -

So basically... you can hit the opponent (unblocked) with a stand L, wait for 30 seconds, and then do the aforementioned trick and it will work 100% of the time (in my tests... so far this is accurate - there may be a way to reset the state so you must hit them again).


- Notes -

If you reset the training mode state, it clears the "physical hit" and you must strike them again before the trick will work again. If you start a new round, it also clears the "physical hit".

Physical hits count as any strikes, projectiles, and Crossover Attacks (tag ins).

Important Note: If a new opponent comes in (if you've killed the point character or they tag out) you must score a physical hit on that character as well.

Also, this trick can be done with any DHC that can be X-Factor'ed BEFORE it hits (thus making it a DHC that does not "physically" hit). This nets you both the XF damage and the damage reset.


:: Starters - Direct Hyper Combos ::

Deadpool: Cuttin' Time (QCB+PP) (cancel before final hit)
Spencer: Bionic Maneuvers (QCF+PP) (cancel any hit)
Storm: Elemental Rage (DP+PP) (cancel before final hit)
X-23: Weapon X Prime (DP+PP) (cancel second to last or final hit)
Thor: Mighty Punish (HCB+PP)
M.O.D.O.K: Killer Ilumination (DP+PP)
She-Hulk: Taking Out The Trash (DP+PP)


:: Starters - Follow with Hyper Combo then DHC After ::

- Attacks -

Magneto: Hyper Grav (QCB+P)
Haggar: Hoodlum Launcher (DP+P)
Dante: Hysteric (QCF+H~QCF+H)
Tron Bonne: Beacon Bomb (QCF+P )

- Throws / Counters -

Amaterasu: throw (air is easiest)
Amaterasu: counter (Solar Flare)
Sentinel: Human Catapult (DP+P)
Thor: Front / Back Throw
Thor: Mighty Hurricane (HCB+P)


:: DHC to ::

- Non-Hitting DHCs -

Amaterasu: Veil of Mist (QCB+PP)
Arthur: Golden Armor (QCB+PP)
Dante: Devil Trigger (QCB+PP)
Felicia: Kitty Helper (DP+PP)
Morrigan: Astral Vision (dd+PP)
Phoenix: Healing Field (QCB+PP)
Taskmaster: Aegis Counter (QCB+PP) (depending on height of "spin", can follow-up differently)
Thor: Mighty Punish (HCB+PP)
Trish: Round Harvest (QCB+PP)
V.Joe: Viewtiful God Hand (QCB+PP)
Wesker: Rhino Charge (QCB+PP) (self OTG with df+H, c.M...)
Wolverine: Berserker Charge (dd+PP)
Zero: Sougenmu (QCB+PP)

She-Hulk: Road Rage (HCB+PP - Level 3)
X-23: Silent Kill (QCB+PP - Level 3)

- Special State DHCs -

Haggar: Giant Haggar Press (DP+PP)
Hulk: Gamma Quake (DP+PP)
Hsien-Ko: Rimoukon (DP+PP)
Sentinel: Hyper Sentinel Force (QCB+PP)
Trish: Round Harvest (QCB+PP)

Note: These supers count as not directly hitting so you can actually hit with them as you DHC in.


:: Does Not Work With ::

Dormammu: Air Throw
Hsien-Ko: Back Throw (or any throw, but back throw is most obvious)
Spider-Man: Web Ball (QCF+P) - Spin State but No Reset
Spider-Man: Web Throw (HCB+P) - Spin State but No Reset
Spider-Man: Maximum Spider (QCF+PP) - Spin State but No Reset
Trish: Peek-A-Boo (QCB+M) - Spin State but No Reset
Tron Bonne: Air Throw



:: Misc ::

Note: Does not work with Spider-Man's Maximum Spider. I tested every imaginable set-up (with assist OTG, after web-throw, after bounce, after slamdown, cancelling different hits of Maximum Spider... etc).

Extra special thanks to James "jchensor" Chen for being instrumental in helping to hone in on this technique.

http://tinyurl.com/mvc3apprentice (Apprentice Combos Playlist)
http://tinyurl.com/mvc3combos (MvC3 Video Clips Playlist)
http://tinyurl.com/mvc3comp (MvC3 Compilation Playlist)







Tags:
MvC3
Marvel
vs
Capcom
DHC
combos
techniques
trag
tragic



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