MVCI Damage and Health Scaling Knowledge

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Published on ● Video Link: https://www.youtube.com/watch?v=wyVXu1wtkV4



Duration: 5:20
1,367 views
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A straight to the point video. No rambling. Stay till the end for massive BS scaling. Time Stamps and write up/thoughts below. Sigma is only used to show the effects of scaling.
Time Stamps
0:00 Combo Scaling
1:25 Level 3 Scaling
2:23 Half Health Power Storm Kill
3:24 Throw Plus Health Scaling

Write up/thoughts
What Ive noticed about damage scaling is that a combo bnb ending with 1 bar can do 6.5k-6.8k at full health. At 50%health the same combo does 4.6k-4.7k thus not guranteeing a kill on 10k+health characters. My sigma bnb with powerstorm at the end does 5.5k-5.6k at 50%health only using 50%stone meter thus guranteeing a kill at half health.
The reason combos do less damage on 9k health characters is because they reach their damage scaling threshold faster. The less health a character has the more damage scaling occurs. For example sigma's lv3 does 5.6k at full health, but at 10% health of the enemy it will do about 2.8k (still kills obviously, but the scaling is intense)

MVCI Combos Playlist Link
https://www.youtube.com/playlist?list=PL_VsUkSxjrBt1jgyIdOLuq_TTWaFmDcsE

Music used: Final Fantasy Tactics - Tutorial
Music Used: OC Remix Super Mario World - The Dark Reaches of SMW
By aneurySm
https://www.youtube.com/watch?v=1zWhZlI3gSc&list=PLWk40K1PeZwH_bL9KHnKzFLcdu1WRZKoM&index=24







Tags:
mvcitech
tech
mvci
scaling
health
damage
throw
super mario world
final fantasy tactics
combo
level 3
combo video
oc remix
knowledge



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