Experimental B&B combo for Firebrand. Not optimal damage, but takes them to the corner with his dp + HK. It also ends at normal jump level, allowing for possible resets/mixups.
Here's the notation:
j. HP /\ cr. LK, HP (2 hits), HK, cr. HP /\ HP, HK (1hit), d + HK, qcb + LP (hold it till you land)/\ j.HP, dp + HK /\ j. LP, j.HP, QCF + PP.
One place that gave me a hard time until I found the trick was folowing up the dp + HK. Wait a little bit before you jump, otherwise Firebrand will punch the wrong way.
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