★ My (Alpha build) Tabletop RPG System ★ - Are my fans interested?
https://www.facebook.com/TheRPGFanatic I know some of you guys are interested in tabletop RPG systems, so I thought I'd talk a little about the system I've been designing for awhile and pose the question: Does this system interest you at all?
If there is interest, I'll work on setting up a public playtest once the new website launches in a few weeks. If there isn't any interest I'll just let it keep sitting on my HD and work sporadically on it as I feel inspired.
If you'd like to learn about the setting I've constructed for the game, you can read some of my novel Pandemonia Chronicles on Authonomy. Eight Chapters are available for free viewing
http://www.authonomy.com/books/11451/pandemonia-chronicles-dawn/
PS: If you're interested on why I changed d20 to 2d6, these articles might interest you,
http://www.inkslinger.org/funlab/?p=25
http://forum.rpg.net/showthread.php?84623-Flat-and-curved-distribution-Help-me-understand&s=17b6bda7af0c71e31688294f49403e84
tl:dr With d20 you are equally likely to get any number between 1-20. With 2d6 you are most likely to get a 7. Critical hits and misses are in my system on natural rolls of 12 or 2, respectively, and with a d20 Modern Vitality and Wound system you have critical hits ignore Vitality and Defense to cause damage directly to Wounds. Because this makes Criticals much more powerful than how d20 is normally played, an adjustment needs to be made to balance the game. Thus, criticals need to truly be a rare occurrence and not something you have a good chance of getting on every roll. 2d6 therefore results in a lower chance for characters to perform criticals compared to d20.