My Civilization VI Guide to Age of Abundance: Top 10 Steps to Win a Game of Score (Wilfried Laurier)
00:23 Introduction
1. 00:52 A Score to Settle
2. 06:07 Petered Pantheon
3. 07:19 District Diversification
4. 08:17 WIlfried's Kit
5. 11:59 Two Giants, One Cap
6. 15:00 The Missing Lincoln
7. 17:27 Vicariously Victoria
8. 19:38 Robot Revenge
9. 20:54 Spy Games
10. 21:45 Final Moments
In this weekend's campaign we take a look at the latest Age of Abundance trial, Robot Revolution with Wilfried Laurier's Canada. This was probably the most challenging scenario yet. Stuck on a post-apocalyptic frozen tundra surrounded by barbarians including a number of Giant Death Robots. The early game was particularly difficult to negotiate armed with only one AT crew and our city's defenses, a single Giant took a dozen turns to take down. Watch as I chart the landscape, settle an empire on precarious soil & overcome adversity to exact revenge!
Remember, this is the place for your in-depth guide videos of Civ VI. Each tackling different aspects and perspectives from within this vast game with a focus of understanding and improvement. Illustrated and analyzed with video camera and captions for your enjoyment and learning. If you would like more don't forget to support by watching, liking, subscribing and commenting below. If we get 10 likes for this video by the end of the week, I will do a live Civ VI stream the following weekend.
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