My Make Believe Treasure Isle (PC) (1996)

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Published on ● Video Link: https://www.youtube.com/watch?v=SfU9fBotScE



Game:
The Isle (2015)
Duration: 18:35
4,076 views
43


Part 2 where I show things I forgot to do in this video: https://youtu.be/U1QAVoXB82U
My Make Believe Castle (PC) (1995): https://youtu.be/32g4pGYuIZw
Dutch title: Zwijsen: Het Drakeneiland
Brazilian Portuguese title: Minha Ilha de Fantasia
Spanish title: Mi Isla de Fantasía / Mi Fantástica Isla del Tesoro
Dutch review: https://web.archive.org/web/20010714232754/http://www.maki.nl/software/r_0026.html
Tagline: My Make Believe Treasure Island: An Imaginary World
Official site: http://www.microworlds.com/solutions/mmb.html
Parent's guide: http://www.lcsi.ca/pdf/mymakebelieveti/parentsguide.pdf

More make believe fun and learning is here from the publishers of My Make Believe Castle. Bursting with never-ending creative play, My Make Believe Treasure Isle uses the power of a child's imagination to propel learning adventures on a treasure island. Problem solving and logical reasoning skills are reinforced through a series of challenging activities.

The island in My Make Believe Treasure Isle is a set of connected scenes -- a beach, a pirate ship, a cave, a lagoon, a rainforest, and a tree house. Players create animations in these scenes from a selection of characters (e.g., a dragon, a pirate, a captain, children), and actions (e.g., jump, run, swim, talk) and emotions (e.g., sad, angry, happy). Players can mark out a path for the characters to follow and place small pictures along the way indicating what the characters will do. Creating animations involves the mathematics of logical thinking, sequencing, and reasoning about spatial relationships -- content that is receiving increasing emphasis in schools today. Each scene also has an activity such as solving a tangram puzzle, leading a character to a treasure, or creating a rhythm. See also My Make Believe Castle for a similar game for slightly younger children.

Credits:
Executive Producer: Paula Bontá Design Team: Paula Bontá Sharnee Chait Michael A. Quinn Brian Silverman Software Engineers: Ghislain Carrier Mario Bergeron Daniel Lesage Quality Assurance: René Yelle Art and Animation: Le Groupe Flexidée Sound Design and Voices: Dana Knight Communications Graphics Processing: Martin Favreau Package Design: Flight Path Design Parent’s Guide: Sharnee Chait Contributions: Larry Dionne for the art concept of the Treasure Isle scenes, Jessie Fenn and Mike Freeman for keeping us focused, cost conscious and on schedule, John Jackson for additional sound, Chantal McMillan for additional graphics, Julien Perron for layout. Special Thanks: Susan Einhorn for providing creative design ideas and constructive feedback, All the parents and children who contributed to this product. Field Testing: Susan Van Gelder and the children of St. George’s School, Montréal.
To Seymour Papert for inspiring us to give software control back to kids.  
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Tags:
Drakeneiland
Mi Fantástica Isla del Tesoro
LCSI
My Make Believe Castle
Het Drakeneiland
game
Drakenkasteel
Het Drakenkasteel
My Make Believe Treasure Isle
Mi Isla de Fantasía
Minha Ilha de Fantasia
Seymour Papert
Susan Van Gelder
Zwijsen
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