My Own Worst Enemy | Dark Souls 3 Gameplay Highlights | Part 2
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Music: Fig Leaf Rag Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to
lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are
equipped with a variety of weapons including shortbows, explosives like fire bombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, and the magic meter returns from Demon's Souls. Each attack has two different styles, with one of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. There are two different Estus Flasks in the game. One of them refills hit points like previous games in the series, while another refills magic points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.
Website: https://www.darksouls3.com/us/
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