My Worst Arkadian Underground Mining Run.
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December 14, 2004 – Game creators MindArk announced the conclusion of the first "Treasure Island Sale", a virtual island put up for auction. The winning bidder, Zachurm "Deathifier" Emegen, paid 265,000 PED (US$26,500) for the island. At the time, this was the highest price ever paid for a virtual item. According to the press release, it is "a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."[8]
October 24, 2005 – A virtual "asteroid space resort" was bought by Jon "Neverdie" Jacobs for a sum of 1,000,000 PED (US$100,000), surpassing the sale of Treasure Island. Jon Jacobs is also the writer and producer of a song titled Gamer Chick, which is played within the Entropia Universe. The asteroid was named Club NEVERDIE after Jacobs's own in-game avatar and has made headlines around the world, for the price of the purchase, as well as Jacobs' ambitious plans to turn the resort into a venue for "Live Entertainment in Virtual Reality".[9]
November 9, 2005 – The BBC reported that "Deathifier" had recouped his investment in under a year. He made money by selling virtual homes as well as taxing other gamers to hunt or mine on the island. "The money made to date is only a taste of what can be achieved with my virtual island purchase," said Deathifier.[10]
May 2, 2006 – MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any Versatel ATM. It was stated that $165 million had "passed through the game" in 2005 and that this figure was expected to double in 2006.[11]
Mike Everest, a home-schooled high school senior from Durango, Colorado, along with his mother, earned $35,000 in 2006 by constructing and selling weapons in Entropia. Everest spent an average of three hours per day playing the game and intended to continue playing to fund his college education.[12]
October 17, 2006 – MindArk announced that Entropia Universe had achieved a milestone, with over 500,000 registered users. "The growth of Entropia Universe is an enormous achievement for us and the members," said Jan Welter, CEO of MindArk, developer of Entropia Universe. "Individuals are joining the Entropia Universe community to interact, meet new people, learn new ideas, reach entrepreneurial aspirations, create societies, and even foster new relationships in everyday reality."[13]
May 8, 2007 – MindArk announced the results of the world's first virtual banking license auction. These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or pawn shops.[14] Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further US$100,000 as working capital.[15] MindArk CIO Marco Behrmann said, "The five banks will have integrated services within the mechanics of Entropia Universe and will not just be virtual advertising spots."[16] After months of bidding, the six licenses sold for a total of US$404,000
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