Myst Full Game

Myst Full Game

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Game:
Myst (1993)
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Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh personal computer platform in 1993. In the game, players travel via a special book to the island of Myst. There, players solve puzzles, and by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters.

The Miller brothers got their start in video game development by creating titles for children. They conceived Myst as their first game for adults, receiving funding from publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but static. Robyn Miller composed 40 minutes of synthesized music that became the soundtrack to Myst.

Myst was a surprise hit. Critics lauded the ability of the game to immerse players in its fictional world. Selling more than six million copies, Myst became the best-selling PC game until The Sims exceeded Myst sales in 2002. Myst helped drive adoption of the new CD-ROM format, spawned a multimedia franchise, and inspired clones, parodies, and new genres of video games. Multiple remakes and ports of the game to other platforms have been released, as well as spin-off novels and other media.

Myst's gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this provides a rapid method of travel, it can also cause players to miss important items and clues. Some items can be carried by the player and read, including journal pages which provide backstory. Players can only carry a single page at a time, and pages return to their original locations when dropped.

To complete the game, the player must fully explore the island of Myst. There, the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. Each of the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst. For example, in order to activate a switch, players must first discover a combination to a safe, open it, and use the matches found within to start a boiler.

Apart from its predominantly nonverbal storytelling, Myst's gameplay is unusual among adventuring computer games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. This means that players must simply begin to explore. There are no obvious enemies, no physical violence, no time limit to complete the game, and no threat of dying at any point. The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.

Source : https://en.wikipedia.org/wiki/Myst







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