NAM & WWII GI PC Game Review
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NAM (also known as Napalm in selected markets) was a commercial Build engine first person shooter set during the Vietnam War and designed by the TNT Team (Reactor4), creators of the Platoon total conversion for Duke Nukem 3D, picked up by Infogrames and put them to work remaking Platoon with more professional art and some custom source code modifications by Matt Saettler, who is the originator of the EDuke project. U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training for American troops with a Doom army mod, was a consultant on the project. A sequel was released the following year in 1999 called, World War II GI.
World War II GI was a first-person shooter set during the events of World War II released in 1999 as a direct sequel the previous year's game NAM. The player takes control of 101st Airborne Division G.I. ("galvanized iron", referring to a soldier in the US military) Corporal Gerardi, sent in to wipe out scores of Wehrmacht and SS soldiers.
The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. The game was built on the Build engine, with 3D environments and 2D character sprites. It shared similar game play elements to its prequel, created by the same developers
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