NBA Hangtime SNES Playthrough - Magic vs Bulls (FINAL) (1080p/60fps)
NBA Hangtime is a basketball video game developed and published by Midway and released in arcades in 1996. Home versions were released for the Nintendo 64, PlayStation, SNES, Sega Mega Drive/Genesis, and Microsoft Windows. A version for Game.com was cancelled.
Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops, and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. A sequel, NBA Showtime: NBA on NBC, was released in 1999.
The theme song "Whatcha Gonna Do?" was produced by rapper M-Doc of Indasoul Entertainment.
Gameplay
The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.
The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.
Each team now has five members of the roster to choose from. The original arcade version features team rosters from the 1995-96 NBA season, while the home console versions feature team rosters that were accurate to the 1996-97 NBA season. The player can select from any of the 29 NBA teams and match them in four quarters of NBA basketball (three minutes each), with three-minute overtimes if necessary. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. Optionally, the player can load their created player. Players using their ID face off against a series of NBA teams, starting with the Vancouver Grizzlies and ending with the Chicago Bulls (who were on their way to being NBA champions at the time of the game's release). After beating all 29 teams, the player faces off against a number of secret characters.
New to the game is a three-digit "combination lock" feature. Similar to the "Kombat Kodes" in Mortal Kombat 3, the feature allows players to enter codes on the Match Up screen that alter the game's appearance and/or gameplay.
The initial arcade version and the home versions included an NBA trivia quiz at the end of each game played. Answering enough trivia questions correctly in the arcade game originally qualified players for a prize drawing, while on home versions it gives players more attribute points for their created players.
In the Nintendo 64 version, Kobe Bryant is a member of the Los Angeles Lakers and somewhat is a hidden character due to his inclusion in NBA Courtside; Michael Jordan, Charles Barkley and Muggsy Bogues were not allowed in the game due to the movie Space Jam. However, Patrick Ewing, Larry Johnson and Shawn Bradley, who were also in the movie appeared in the game. Shaquille O'Neal was initially meant to be added to the game, but contract mismanagement with Midway and the O'Neal family prevented him from being made in either version of the game.
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