Necromunda Underhive Wars -  Survivor Orlock Saboteur Build Guide - Null Nades and Chemsynth

Necromunda Underhive Wars - Survivor Orlock Saboteur Build Guide - Null Nades and Chemsynth

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***Correction: base Hit Resistance for this build with Chemsynth, Iron Grit and Maximum Alertness is 75%
Maximum Alertness is 25. The game will let you put on a +5 Alertness chip when you are already at 25 but it doesn't seem to give you any further points above 25** (thanks to The Great Betrayer for picking up on this mistake)

This is my Survivor Saboteur for my Catachan Devils Orlock Gang.

Although this Orlock Saboteur Build is not itself anything flashy, the sab is key to the functioning of the whole gang concept, built around stacking 75% (or more) hit resistance on every ganger to maximise the amount of grazes. (see also "Self-Sufficient" Deadeye build https://youtu.be/1a3vmBkr6io )

Some explanation of how grazes, bleeds, stuns, damage over time (dots) and skill effects interact.

Discussion of the important role of Orlock Saboteurs and the saboteur career in a pvp team in general.

*Partial Explanation of the difference between Null Nades and Hallocinogen
**Still need to get together a comprehensive list of which skill effects are stripped and blocked by Hallocinogen and which buffs are stripped by Null Nade.
***any help appreciated, please comment!



Necromunda Underhive Wars Available on Steam and maybe other places.
https://www.necromunda-underhivewars.com/




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Tags:
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warhammer
40k
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necromunda orlock builds
hit resist
necromunda grazes
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necromunda Chemsynth
necromunda bleeds
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necromunda saboteur
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