Need for Speed - Hot Pursuit Part 1 (No Commentary, Full Playthrough)
00:00:00 - Intro Cinematic
00:02:50 - Roadsters Reborn
00:09:37 - Chase 101
00:13:37 - First Offence
00:19:11 - Vanishing Point
00:21:40 - Title Fight
00:26:51 - Breach of the Peace
00:32:12 - Future Perfect
00:36:21 - Unlimited Driving Pleasure
00:39:39 - Escape to the Beach
00:43:32 - Block Buster
00:46:26 - Do Look After it
00:49:11 - Lightning Reflex
00:52:58 - Sports car named desire
00:57:50 - Fighting Dirty
01:00:40 - Dark Horse
01:05:13 - Reventon Reveal
01:07:53 - Denial of Service
01:11:14 - More Haste: Less Speed
01:15:09 - Spike out
01:19:21 - Summit Assault
01:24:21 - Protect and Swerve
01:29:13 - Beauty and the beasts
01:33:01 - Sidewinder
01:35:26 - Protect and Swerve
01:38:22 - Eye in the sky
01:40:52 - French Connection
01:44:10 - Complete Control
01:49:40 - Extreme truth
01:53:13 - The Ultimate road car
01:57:01 - Point of Impact
02:03:29 - Turn the tables
02:06:19 - Precision Pursuit
02:10:04 - Porsche Patrol
02:15:10 - Swedish Swoop
02:19:13 - Under Pressure
02:22:40 - Snake Pit
02:29:47 - Sidewinder
02:32:48 - Escape Lane
02:39:18 - Encore Performance
02:44:23 - Locking on
02:47:45 - Guided Missile
02:52:39 - Run to the hills
02:59:25 - Coming in hot
03:03:07 - Guided Missile (retry)
03:08:55 - Hang Tough
03:11:30 - The Prestige
03:18:49 - Experience More
03:21:41 - Run to the hills (retry)
Need for Speed: Hot Pursuit (2010) is an arcade racing game developed by Criterion Games, Digital Illusions Creative Entertainment, and Alive Interactive Media. It is the 16th title in the Need for Speed series and the first since Need for Speed: Hot Pursuit 2 in 2002 to feature a police career mode.
It is the first game in the series to be developed by Criterion Games. Criterion's involvement with the series was first mentioned in a 2009 conference by William Blair[1], at which time the developer was days away from releasing the final downloadable content pack for their previous game - Burnout Paradise.
The game's release was revealed to be in 2010 by EA Games president Frank Gibeau during an investor conference call[2], and following the release of Slightly Mad Studios's Need for Speed: Shift in September, mentioned that the game had been "under development for some time" at the studio[3] to ensure there were "adequate resources behind the franchise"[4] for the series reboot resulting from quality suffered developing 2008's Need for Speed: Undercover.
It was revealed with a CG trailer by Framestore NY[5] during EA's presentation at the 2010 E3 conference in Los Angeles, California on June 14, 2010[6]. A gameplay demonstration was given by creative director Craig Sullivan playing the role of a cop, and producer Matt Webster playing the role of a racer. During the presentation, Craig Sullivan outlined that the game was inspired by earlier Need for Speed titles.
#needforspeed #eagames #hotpursuit
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