
Neon Exile - VR Gameplay Valve Index
A reasonable prototype that shows there could be potential in the future but roughly a tech demo at the moment.
There's just no content right now. The most fun I had was in the tutorial and chasing the leaderboard. If that doesn't tell you everything you need to know.... I feel sorry for you and wonder what games you've been playing that the tutorial is the best part...
In the persistent, open world zone of Neon Exile, we find ourselves dropped in the center of a vast nothing. There's some scrap to pick up occasionally that fills up and breaks our inventory. There's a forge that we can craft building materials and new weapons at. Also present is a vast sea of green mist on the ground that will slowly kill you in a very annoying vision distorting kind of way.
The End
No, really, that's it. Are you still reading? I just outlined the entire game... Ok, ok, ok...
So your inventory is odd. The scrap that you break down into RU, still seems to flood your inventory which prevents you from acquiring a large supply of building blocks to make anything meaningful. I managed to get my inventory so FUBARed that I couldn't even pick up scrap any more.
This pretty much kills crafting.
Run around all you want, you're not going to find any enemies. I looked for an hour and found nothing. Even pointing myself in a direction that seemingly no one had been before away from any zip lines, I found nothing.
Combat is out.
The locomotion system has it's share of issues. It's no where near as refined or smooth as a Climby or something similar. It's very jerky and clunky. Especially on player placed objects though I was also noticing it on the default platform. I felt like I couldn't 'walk' I had to 'jump' everywhere.
Climbing is meh.
Those were pretty much the 3 key features the game was trying to sell.
The server holds 100 people right now. The Steam page implies there will be one server that every player will play on. If there's a 100 player cap, that's unlikely... To me that seems dishonest but that may just be me.
There are a number of bugs/issues at the moment in addition to what I've mentioned already. Aiming weapons, missing options, lack of direction or motivation, no other players. As an early Alpha title these are to be expected.
However!
This game is currently $25 on Steam in Early Access. In my personal opinion, Steam EA is not the place for a game at this stage of development. I think Neon Exile has potential. It's just going to be 6-12 months before it's in a state where it should be up for sale on Steam IMO.
Not everyone is going to share my opinion of Steam EA and what qualifies but I just don't think a tech demo/prototype that's not really 'enjoyably playable' should be there. Definitely not for $25.
I haven't fully decided yet but I'm leaning towards a refund at this point and making a note to check back this time next year. Right now, I'd say hold off but keep an eye out.
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§ https://store.steampowered.com/app/505020/Neon_Exile/
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