Netrunner Timing Structures - Paid Abilities, Priority, and Turns - Android: Netrunner

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Published on ● Video Link: https://www.youtube.com/watch?v=Tt32BJqSBnk



Duration: 1:19:32
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Understanding the intricate timing structure of Netrunner can be a pretty tricky affair. When is too late to rez my defensive upgrades? When can't I score agendas? I want to rez a Spin Doctor, but the Runner is doing Shaper stuff. When will I have priority once again?!

We deep dive into the comprehensive rules to lay out the basics of conditional abilities, paid abilities, priority, the order of turns, and when is it too late to pull our Clot. I'll advance; would you like to take an action?

//LINKS//
Null Signal Games' Comprehensive Rules Hub - https://nullsignal.games/rules/comp-rules/

Thumbnail Art: Find the Truth by Ethan Patrick Harris

//PATREON//
https://www.patreon.com/metropolegrid
Thank you so much for supporting The Métropole Grid! Any contribution is absolutely appreciated.

//TIME STAMPS//
0:00 Introduction
1:39 Conditional Abilities
10:17 Checkpoint Rule
12:41 What is a Paid Ability?
17:30 Paid Ability Windows
28:38 Let's Talk Clot
37:05 Corp Turn Structure
46:25 Runner Turn Structure
52:31 The Structure of a Run
1:15:52 Recap
1:18:23 Shout-outs to Patrons!

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