Networking -- Godot 3 Tutorial Series
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Published on ● Video Link: https://www.youtube.com/watch?v=JuRhRhJ2914
This video covers networking in the Godot game engine. First we start of creating a simple UDP socket server and a client. We then illustrate the use of HTTPClient to make a REST web service request. We then create a simple ENet based client and server in Godot. Finally we create a simple lobby and networked game using GDScript keywords master, slave, sync and remote.
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Tags:
Godot
Networking
RPC
GameDev
Game Development
Tutorial
UDP
TCP
HTTP
Lobby
GDScript
Sync
Remote
Master
Server
Client