Nevada 3D Game Engine Update (in C#, using OpenTK)
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Published on ● Video Link: https://www.youtube.com/watch?v=0B6f7-W6jM4
This video serves as an update to the previous video, showcasing the new features that I've been working on - such as a material system, font rendering, and ray casting.
As mentioned before, this isn't GoldSrc or Half-Life - I'm just using the assets from them. This is an engine I've written from scratch in C#, being able to run on Windows and OS X (using Mono)
For anyone curious, this is closed-source for now until I am happy with the finished product.
Other Videos By Connor Haigh
2016-05-27 | Nevada 3D Game Engine Update (in C#, using OpenTK) |
2015-07-18 | Franklin Being Rude |
2015-06-13 | Nevada 3D Game Engine (in C#, using OpenTK) |
2015-04-02 | DiRT 3 Complete Edition PC Replay (DirectX, 11 Ultra High, 1080p HD, 60 FPS) |
2015-02-22 | The Call of Mann: Sniper Only, SMG/Melee Restricted, 100% Crits |
2014-11-20 | What Your Team's Medics are Up To |
2014-11-09 | Engineer Discovers Magic |
2014-09-08 | Battlefield's Incredible Infantry Launching Mechanic |
2014-09-06 | The Most Useless Machine in Minecraft |
2014-07-08 | Sniper's Touching Story |
2014-06-18 | Throwing Bread into the Pit on Upward |
2014-05-04 | Conga |
2014-04-29 | Put That Weapon Away, Sir |
2014-04-25 | Making a Poster in Source Filmmaker |
2014-04-02 | We Have Taken the Enemy's Intelligence |
2014-03-28 | JavaFX Pattern Test |
2014-03-23 | High Five Taunt in a Nutshell |
2014-03-11 | Skyrim AI in a Nutshell |
2014-01-14 | Crouton - Improved Collision Handling and Detection |
2014-01-10 | Crouton - Maze Demo |
2014-01-10 | Crouton - Particle System Stress Test |
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