Nevada 3D Game Engine (in C#, using OpenTK)

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Published on ● Video Link: https://www.youtube.com/watch?v=g-MZER5aOIw



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I have created a follow-up to this video. You can watch it here: https://www.youtube.com/watch?v=0B6f7-W6jM4

Nevada is a 3D game engine (of sorts) written in C#, using OpenGL for graphics and OpenAL for audio - via the OpenTK toolkit. Currently, I've got it working on Windows and OS X (via Mono).

This video goes into detail about the engine and what systems are currently in place. It is by no means anything spectacular, but I am happy with how much I've managed to get done so far.

The assets you see on the level are taken from Half-Life - this is not GoldSrc or a custom map!







Tags:
game
engine
programming
opengl
openal
half
life
steam
source
c#
windows
graphics
gaming
visuals
technology
fps
valve
mono
opentk