NEVER MIX HARD MODE WITH RANDOMIZER ( it's way too fun :D )
#goldeneye #goldeneye64 #goldeneye007
If used correctly, which means separetely = no crashes ( unlike in this video )
GoldenEye Hard Mode by Ositsho
http://n64vault.com/ge-misc:goldeneye-hard-mode
Janus (Goldeneye randomiser) by K1lo
https://www.romhacking.net/utilities/1320/
or
https://www.moddb.com/mods/janus/downloads
If you want to see more videos of GoldenEye randomizer, subscribe to
https://www.youtube.com/@GoldenEye6490/videos
He often makes LIVE of it
( 11-GoldenEye Hard Mode by Ositsho_rand_rand_rand_rand )
( Randomized: 17/07/21 03h21 Played: 04/06/23 )
_
Description of both mods from their page:
_______GoldenEye Hard Mode_______
Author: Ositsho
Date: December 6, 2014
Category: Solo Levels
Level:
Description:
The same Goldeneye with an altered/increased difficulty curve. Some in game bugs have also been fixed etc.
Patch regenerated in Xdelta format on March 22nd, 2020 (by Wreck).
_______Janus (Goldeneye randomiser)_______
Janus (the name is a reference to the shadowy organisation within the film Goldeneye) is a utility to randomise Goldeneye. It can change many things from small (glasses on guards and which ones spawn extra reinforcements) to what weapons the enemies have in what situations. It also adds random encounters with ‘boss’ enemies through the game when you least expect.
Here’s what it can do in the current version:
Randomise enemy weapons with a large number of permutations - each level has different random weapons
Arrow Major and minor weapons for each randomisation type - ‘common’ enemies no longer all have the same weapon on each map
Enemy soldiers can now be promoted to NCO and Officer types with different weapons
Higher ranked common enemy types distinguished by different bodies suitable for level
Guards occasionally have ’super’ weapons (i.e. rocket + grenade launcher) although this is rare
Occasional encounters with Bond villains who pop-up organically throughout the game
Many more enemies throughout the game as any enemy can have the ’spawns clones’ flag set
~ 25% of all enemies are now left handed
Starting weapon are now randomised along with the amount of ammo supplied
Scientists can now be armed and hostile. Additionally, there can be more scientists through the game that are neutral so be careful who you shoot at!
Level specific randomisations (currently limited to Facility and Surface 2) where keycards and mission objects are distributed randomly to enemies
Janus can automatically update Project 64’s rdb file each time a new ROM is randomised
.. many more small tweaks
The end goal is to make the game unpredictable again, as it was when we first played it way back when.
You can follow updates and development on this forum thread - http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7267
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