New GFX updates Q1 2022
We have been working hard on improving visuals and performance at the same time.
Besides dozens of QOL improvements to the game, interface, bugfixing and loads more, this video only showcases some of the bigger GFX updates.
• Lava/Acid Liquids shader:
We now finally have hot(!) proper Lava. Our new shader also can be dynamic, and can emit special effects/sounds as well. It can also be acidic and we plan to add more custom liquid or smoke/cloud effects.
• Unit info bars:
All have been revamped into the new GL4 system and we now have custom bars and graphics for all different statistics a unit or building can have. Health, reload, stockpile, shield-charge, EMP status effect, capture and resurrect progress, etc.
• New GL4 Rendering improvements:
Last but not least, we reached the next stage on the transition towards GL4 rendering, a much faster and better technique to both increase visual fidelity AND increase performance with huge leaps.
Check out a more detailed comparison video on the new CUS GL4 Rendering here:
https://www.youtube.com/watch?v=gxxlFgmMyVo
This next stage allows for much better unit shading, including normal-mapping, reflections and per-unit damage effects. This is the continuation of the 3-10x more performant GL4 update we showcased here https://www.youtube.com/watch?v=HvI_5S3aITk
• Check out BAR on https://www.beyondallreason.info/
Or join our Discord here: https://discord.gg/N968ddE
Music by Ryan Krause
https://linktr.ee/ryankrause
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