New Mantle System Added

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Published on ● Video Link: https://www.youtube.com/watch?v=5E6_Wpt0f_A



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Unreal (1998)
Duration: 1:05
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I decided to rework the climb/mantle system. I had to make sure it was network replicated and I wanted to be able to climb any surface instead of having to manually designate every single "climbable surface".

I removed hang for now and not sure if that will be making a comeback as I don't think I will be needing it for my game in particular.

So moving forward in the design of the game I could either setup an array of objects that can be ignored for climbing or most likely I will build the game world so that "unclimbable objects" will just be simply too tall to climb.







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