New Overlay & Editing Subnautica Code! | Subnautica News #15

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Subnautica
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Subnautica (2018)
Duration: 2:50
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In this Subnautica News episode, we discover some brand new Subnautica mechanics! Can we get 200 likes for a tutorial?
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Music:
-Under the Ice: https://soundcloud.com/kamakazi/subnatica-soundtrack-07-under-the-ice
-OUTRO: https://youtu.be/FahaMy2-oEo?t=2m21s
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Tellonym ► https://www.tellonym.me/Acituanbus
Twitter ►https://twitter.com/TheAcituanbus
Soundcloud ► https://soundcloud.com/acituanbus
Twitch ► https://www.twitch.tv/Aci_twitch
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-Intro by: TheLapisMineshaft (https://www.youtube.com/channel/UCW5d8CPOYyZndM9yCIIXZsw)
-Outro by: http://www.rubiscoglobal.com/
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Get Subnautica on Steam: http://store.steampowered.com/app/264710/?l=english
Get Ark on Steam: http://store.steampowered.com/app/346110/?l=english
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You have a video idea? Write a comment! :D
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_*About Subnautica:*_

Subnautica is an open world survival game in development by Unknown Worlds Entertainment.
Subnautica allows the player to explore an aquatic alien planet by scuba diving and traveling in ,
while collecting resources and food to survive. It was released on Steam Early Access on December 16, 2014, and is currently in development for Xbox One.
Full V1.0 release is planned for August 2016.

The player controls in first-person view the lone survivor of a crashed ship on an aquatic planet.
The main objective of the player is to explore the open world environment and survive the dangers of the planet.
Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife.
Players must keep themselves adequately hydrated and fed, and must also maintain their oxygen supply while traversing underwater.
The game also includes a day and night cycle.


Subnautica was first announced by Unknown Worlds Entertainment on December 17, 2013, with Charlie Cleveland as the game director and lead gameplay programmer,
and Hugh Jeremy as the producer.

The development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game,
Natural Selection 2. Subnautica producer Hugh Jeremy justified this decision because of the different demands that the game places on the engine,
and "because [the team] does not include people working on Spark, it's not appropriate for Subnautica to use Spark. By using Unity for Subnautica,
Spark can continue to develop in certain directions, while Subnautica develops in others. To use Spark for Subnautica would be to try and square peg a round hole."

The development team also opted against the inclusion of lethal weapons in the game. Charlie Cleveland, the game's director,
described Subnautica as "one vote towards a world with less guns," and had felt inspired by real life gun violence,
including the Sandy Hook shooting, to encourage players to think about "non-violent and more creative solutions to solve our problems."

Subnautica was released on Steam Early Access on December 16, 2014, and is currently in development for Xbox One.
Subnautica was originally planned to be released on Xbox One on April 1, 2016, but was ultimately delayed by another month.

Full V1.0 release is planned for December 2016.







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