NEW Patch 8 Updates are Even BIGGER Than We Thought for Baldur's Gate 3!
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Timestamps
00:00 New Stress Test Update 3
00:40 Subclasses
03:57 Gameplay
07:04 Modding
07:18 Cross-Play & Multiplayer
8:15 Photo Mode
09:36 VFX
09:50 Animation
10:10 UI
13:02 Crashes and Blockers
14:01 Scripting
14:12 Combat
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Hey everyone welcome back! On March 20th Larian Just revealed more updates coming with Patch 8! Let’s check out what they have to say!
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Hey folks,
If you’re participating in the Patch 8 stress test, look out for Update #3, which is now going live!
Thanks to your support and feedback, we’re moving along with our third update to the Patch 8 stress test, which targets several crashes and gameplay fixes, and brings us closer to release.
Today’s update also introduces more balancing tweaks and fixes for the new subclasses, so that you can make the most of them.
Remember to share your experience with us! We want to hear about how you’ve got on with Patch 8, so make sure to fill in the feedback form found in your access email.
Patch 8 Stress Test - Update #3
Subclasses
Fixed the new subclass icons for action resources not showing up in Character Creation.
Gotta love the new subclass icons
Fixed characters facing the wrong direction when shooting Luminous Arrow.
Updated Bound Hexblade weapons to apply Hexblade's Curse if they're equipped in the off-hand slot.
Deepened Pact now correctly grants an Extra Attack via Pact of the Blade on Honour Mode.
Updated Booming Blade to only be usable once per Action taken. If the initial attack was not Booming Blade for Extra Attacks, one of the Extra Attacks can be Booming Blade.
The War Magic and War Priest Extra Attacks will now disable themselves if the Bonus Action needed for the Extra Attack is used before the Extra Attack.
The Death Domain Reaper passive will no longer disable itself when Metamagic: Twinned is on but will retain its inability to stack.
Hexblade's Banishing Smite tooltip will no longer be specific to Ranged attacks.
Fixed the animation missing for Swashbucklers' Flick o' the Wrist action when used by short or large body type 2 and 4 characters with a two-handed finesse weapon.
The Song of Defence reactions are now sorted in the correct numerical order in the Reactions UI.
Bladesong Climax will no longer work if you have the Bladesong Impeded condition. Bladesong Climax and End Bladesong will also no longer be removed from the hotbar when you gain Bladesong Impeded; instead, they're now disabled and have a clarifying warning message in the tooltip indicating that Bladesong is impeded.
Clarified that Circle of the Stars' Chalice Healing must be used on the turn it gets activated.
Drunken Master's Redirect Attack will now use Unarmed Strike back at the attacker instead of attacking any other new target.
From what I’ve heard this could hit your own allies, so this is a huge improvement making sure that redirect attack is hitting an enemy.
Updated Bursting Shot to now not cause every enemy in the AOE to display ‘miss’ when the target is missed.
Gameplay
Fixed characters' armour sometimes becoming invisible (and see-through) when dropping their Wild Shape or moving from Act I to Act II. Begone, Halsin-who's-just-a-floating-head-and-arms.
Fixed the game freezing when dragging items while trading or bartering.
Fixed a multiplayer issue where the host would get a black screen for 15 seconds when transitioning to a crime dialogue.
Fixed an Honour Mode issue at High Hall where all party members would die when reaching the top of the stem if anyone in the party was being dominated by an enemy, causing a Game Over.
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