NEW Ray Tracing Filter SSRTGI for older games! In the latest Nvidia driver. Comparisons @ 4K 60fps

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Published on ● Video Link: https://www.youtube.com/watch?v=urYYWuvjqI4



Duration: 4:33
1,339 views
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*Please Note: Disregard System RAM usage for the Filters. They're all 8000 MB higher than usual. My bad! Forgot I was running a VM in the background while recording those and didn't have time to re-record them all.*

0:09 Normal (No Filter)
0:37 In-game SSAO vs Nvidia SSAO (Side by side)
1:06 In-game HBAO+ vs Nvidia SSRGTI (New Ray Tracing Filter)
2:03 In-game HBAO+ vs In-game SSAO
2:32 In-game HBAO+ vs Nvidia SSAO
2:59 Nvidia SSRGTI vs Nvidia SSAO
3:29 In-game SSAO vs Nvidia SSAO
3:57 Normal vs Nvidia SSRGTI (Side by side)

All graphics settings are @2160p Ultra quality, nvidia HairWorks On

Always been skeptical of video filters for games, until now. Nvidia released a Ray Tracing filter built right into their driver features. Requires GeForce Experience to be installed. Once in-game, the default shortcut to use a filter is Alt-F3. Not all old games are supported, but many are, including Witcher 3.
Normal play is very bright compared to the filters in this video. So, it's a matter of taste and what your system can handle at the fps you enjoy. Honestly, I didn't see it at first but then it hit me. The light and shadows look far more realistic when one of the filters is ON. This has really changed my perspective on gaming and thought I would share. I'm sure some won't appreciate it, but in case someone does then here's a comparison of Filters: Normal, Witcher 3's SSAO & HBAO+, SSAO in Nvidia, and of course the Ray Tracing filter SSRTGI.
From what I understand, SSRTGI and SSAO in Nvidia were implemented with the help of the infamous Reshade modder, who goes by the name Marty Mcfly. By putting these into GeForce Experience, this makes the use of Gaming Filters more accessible to less technical gamers. And got me, a skeptic, to check filters out finally. Now I can literally SEE what I've been missing.
Can't confirm, but this is supposed to work with any Nvidia card that uses the latest GeForce Experience and driver, GTX or RTX.

Nvidia's comparison: https://www.nvidia.com/en-us/geforce/comparisons/nvidia-dldsr-ai-deep-learning-dynamic-super-resolution-prey-dldsr-ssrtgi-comparison-01/
Reshade: https://reshade.me/

My New Specs:
Ryzen 9 5900x 5.1GHz top boost speed (12 Cores, 24 Threads)
Noctua NH-D15S 82.52 CFM CPU Cooler (1 Fan version)
64GB DDR4 Crucial Ballistix RAM @3600 CL16 (2 x 32GB Dual Rank)
RTX 3070 Ti 8GB GDDR6X, Driver Version 511.23
Samsung 860 EVO SSD w/Rapid Mode On (not NVMe)

P.S. This is the first side-by-side comparison video I've ever tried doing. Also, the first time editing 4k 60 fps. It took four days of working on it because Davinci Resolve 17 gave render errors and also once that was fixed then it crashed on me at least 10 times! Despite being a noob at Resolve and 4k 60fps editing, I pressed on and actually finished. Suffice it to say, I was shocked at how much trouble a 24 thread, 64GB PC had with this project. Also, if you can help it, don't ever edit 4k 60fps without an nvme drive! =P




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