New save, Grand slam attempt #11 | Act 2 Clear! - Actually smoothest Seething sigh ever | DD2

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Published on ● Video Link: https://www.youtube.com/watch?v=_6DSFappdaE



Game:
Grand Slam (1997)
Duration: 2:30:15
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0


Rules:
- Brand New save profile
- Instantly attempt a grand slam
Thus locking us into Unusual Suspects (PD, GR, HWYman, MAA). (can technically swap for Duelist w DLC as she's part of the starting roster now).
- Which will be 6 runs in total (proven via the profile summary afterwards)
- These 6 runs are in this order: Prologue-Act1-to-5
- In the prologue to farm for more candles, technically I can unalive 3 characters for more candles (candles don't seem to be a major issue so far).
Can we essentially beat the game without grinding?

- P.S. I am using the ingame cheats after editing the ironcrown.dll files, purely to speed the game up, anyone who has played this game knows how incredibly slow this game is (unfortunately there seems to be tonnes of graphical errors).
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Originally I thought about this idea after seeing the concept of beating Hades 1st go, w no upgrades.
After googling, saw on reddit that Sivy17 successfully completed this challenge already.

Sooo until the stygian blazes become more interesting, this'll have to do!

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Notes:
- There was a moment I played momentarily not cautious which immediately lead to a dd check, seriously increasing dd resist w the gilded trinket is helping me not be immensely bad
- Ok so I forgot that act 2 is suppper easy, purely because we have more regions to be able to collect counter measures and now our characters are nearly fully active, grave robber is sooo online (locked in deadly for 15% is insane, w the 3% crit memory, she has a base 48% crit chance generally)
- With enough damage dealers, and a bloodthirsty quirked PD (lol), is enough to keep the lungs in check.
- Destroying the lungs and then attacking the seething sigh directly in a somewhat protracted battle seemed to have gone extremely well, like, honestly probably the smoothest fight in the entirety of these attempts.
- I have unlocked my third eye, I now have broken away from Take Aim on hwyman, the dodge/armour tokens generated whilst damaging the enemy w duelists advance, generating positive tokens (for emergency heals) and every now and then damaging the enemy w ripostes and getting rid of self negative tokens or enemy dodge/armour tokens, is now much more viable thanks to GR now actually doing damage
- Take aim is now cringe, embrace the OG duelists advance.
- Saving money for hospitals to lock quirks and delete disastrous quirks has been a great use of relics, might need to save relics for a hoarder and hopefully role for PD's trinket for extra healing whilst holding restoratives
- For future note, if I lose the run, I don't need GR's final story (I don't think I'll be using pirouette or glint in the dark, less interested in attacking the front ranks and the lack of critical percentage w glint in the dark 5% versus pickaxe to the face 15%, I don't really value damaging the 3rd rank, due to flashing daggers attacking rank 3 and 4, the only exception is if attacking the 3rd or 4th ranks become so valuable and we get shuffled, otherwise I can shift myself easily and use another slot since GR has so many good moves to equip.
- The Crusader trophy has come in clutch as planned, really wish I didn't experiment this on a proper run but it worked great!
- The team is now more secure in attacking and cleansing a lair, but lairs absolutely have run ending potential currently.
- Exciting times, heading into Act 3, the run has hit a turning point, if we can beat FF I think the run will be much easier than anything previously done!

~ Streamed 6/3/24 -- Watch live at https://www.twitch.tv/jayedmos




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There are 93 views in 6 videos for Grand Slam. Grand Slam has approximately 21 hours of watchable video on his channel, or 8.91% of the total watchable video on JayedVODs's YouTube channel.