NEW! Small Patch Update: Rabbit Breeding, Skunks, and More! | Sons of the Forest

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Published on ● Video Link: https://www.youtube.com/watch?v=z4cZ-nKlITo



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Join us as we dive into the latest small patch update in Sons of the Forest! Explore the exciting additions, including two new rabbit breeding blueprints—one small and one large. Get ready for some unexpected encounters with the newly added skunk, equipped with a stinky surprise. We'll also delve into various in-game improvements and enhancements. Don't miss out on all the action-packed details!

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Small Patch
Hey everyone,

Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Features
Added Skunks
Added new rabbit breeding and holding structures
Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby


Improvements
Improved some animations
Speared fish visuals are now synced on characters in multiplayer
Creepy attack parties will now be sent towards the plating structure instead of player
Improved bird awareness to prevent multiple landing in same location


Fixes
Fixed issue with crafting menu obscuring crafting mat after crafting
Fixed rabbits not being saved on load if caught in trap
Improved cannibal culling ranges when viewed with binoculars
Cannibal spears will now match culling range of cannibals
Fixed small trap not being plateable unless triggered
Fixed some missing static world colliders
Fixed rare instances that could cause multiplayer disconnects with traps
Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
Fixed canned food placement on shelves
Improved deer and moose dynamic avoidance
Fix for grave digging not rendering correctly in some locations
Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
Fixed thrown severed limb orientation changing after first impact
Fixed issue with storage sometimes losing items when full
Fixed duping issue when adding items to storage
Fixed issue with ui being stuck on in some cases when dismantling
Fixed rare case of client being kicked when consuming items
Fixed some instances that would push the player through collision when being knocked down
Fixed issue with shotgun ammo cycling not working as expected
Fixed collision on some cellar entrances
Fixed bug with demon boss cutscene becoming broken when teleporting
Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
Fixed cannibal look out tower visuals disabling too soon
Fixed instances where characters could sometimes spawn in view of players
Fixed orientation issues after relocating some SCREW structures such as wall torch
Fixed issue causing player to get into a bad state when interacting while being revived




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