New Stairs - Includes Blender file to make easy shape changes
Someone asked for Long Stairs... I made these so that one can easily edit the shape in Blender and Export to game while game is running... See video for instructions.
https://1drv.ms/u/s!AoPEwcmh86n11E7Jpd6PKnfi7F8H?e=3TF1B5
Here is the text version of instructions too...
Open zip, copy folder to clipboard and paste in your level so that it has its own folder. ... Example... C:\Users\YOU\AppData\Local\BeamNG.drive\0.30\levels\small_island\Art\New_Stairs
Import in from Asset Browser.
After importing, set visible mesh final in the object's inspector window.
Rebuild Collisions once you got it where you want it (CTRL-F7)
It comes with 6 different shapes stairs if you don't want to fool with Blender at all.
If you want to edit them in Blender.
Select the Nurbspath, go to edit mode, move the nodes/balls around that make the path. Not too crazy or it will kink.
When exporting the mesh from Blender... After done moving those nodes/balls around, go back to object mode, and select the Model of the Bridge.
You must select in the DAE Exporter in the Geometry tab, apply all modifiers in viewport. Also, when you export the DAE of the New Stairs, select the Selection Only Tab. You're not exporting the NurbsPath to BeamNG :D Just the New_Stairs.
Save each one you create, in the same folder you got from the zip file, that should be in the level where you want to use it.
Save different names, New_Bridge1 , New_Bridge2, for example to have multiple ones.
As far as importing the Blender file to edit the stairs, note for textures in Blender....
If you want the Blender file to load the textures and not be Pink, you will need to go to the 3 textures in Blender Material Editor, and where you see Color Map, redirect the thing to wherever you decided to put the stairs.
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