New Super Mario Brothers 2 (Part 17) Talk time with Luc... while confused
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So... while confused mostly in this ghost house... I talk about how "New Mechanics" doesn't mean it's a good idea. I understand that there should be new mechanics in games to make it *brand new* but... I remember Super Mario Brothers 2 almost costing Nintendo to be out of a company, meanwhile Japan got the Lost Levels being an even harder version of Super Mario Brothers. I remember though that a lot of people that was from a different region wanted this said game... which was *the exact same game as the original*... just much harder. And don't tell me "they added poison mushrooms that's new!" Something that "kills you" acting like a power up is not something "spectacularly new."
Bottomline, I love new games but at the same time some things don't need change too and if they did change... then it might be for better... but at the same time it might be for the worst.
Actually I'll add one more thing to this argument. I'm almost positive that most people have wished that after beating a game, that there were more levels and things to do in the game. Well... wouldn't that involve the same mechanics if you bought a game that was a continuation? People can be so two-faced on this matter sometime -_-
On to other things, this play session wasn't too long... I was really not feeling it on this day and barely was able to play (really hate how I don't have an easier way to record this.... *AHEM*) Anyways, just for you all. World 6!
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