New tricks, New Map and So much more! | Scoot Winter Update!
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Purchase the game here: https://store.steampowered.com/app/1494840/Scoot/
Patch notes:
• Added new map "Jumbo Jump Island"
• Added score system
• Improved transition physics
• Added "Stance" as option in rider customisation menu
• Added ability to quit challenges
• Whips and bars will speed up if you hold them. Allowing you to double whip/bar flat
• Added on-foot climbing
• Added precision rides (Hold both triggers as you hop to a rail/ledge)
• Added High Score challenges
• Improved ragdoll physics
• Improved replay editor (a lot smoother now)
• Added ability to skip the tutorial
• Added Tuck-ups
• Added low camera
• Added first person camera
• Expanded scooter customisation (e.g added headset, change colour of bolts, etc)
• Expanded players customisation (e.g can change colour of player clothes, added skin tonne options)
• Player will now slide down a slope that's too steep to walk on. If the slide for too long, they will ragdoll
• Added "Generic" section to controls menu
• Removed getting straight onto scooter when close by. Player will always pick up the scooter first
• Added "Follow Us!" button in pause menu that takes you to Scoot's socials
• Changes made to the tutorial
• Can open pause menu during the tutorial
• Split tool wheel into two separate wheels. Session Marker Wheel and Tool Wheel
• Changed flip speed
• Scooter has proper collision in trick animations
• Fixed respawn bailing after respawning from landing in a grind while looping a trick
• Fixed scooter continuing to grind despite bailing
• Lowered on-foot jump height
• Changed scooter's ground detection
• New tool wheel UI
• Fixed feet not being in correct state when landing
• Fixed leaning in fakie
• New save system for cosmetics
• Rider now leans forward as he picks up speed
• Decreased head ik strength during tuck no handers
• Reorganized customisation menus
• Fixed pushing during fakie outs
• Fixed scooter rolling audio randomely cutting out after a while
• Altered Nothing Front Scoot animations
• Player doesn't stop suddenly when you stop running, he smoothly slows down a bit
• Increased on-foot flip speed
• Slightly altered how flips control. They're now local to your rotation when you begin flipping
• "Use Keyframes" text in Replay Editor now says whether it's enabled or not
• Fixed bug that caused player to spin out of control in the air (also fixes insanely fast flips)
• Flips are more forgiving
• Updated all cosmetic icons
• Fixed scooter not alinging after hopping out of grinds
• Flips show in trick feed
• Fixed hopping out of coping grinds
• If you press play with no keyframes placed in the Replay Editor and the orbit camera is selected, it will follow the player
• Added new icon to race challenges
• Big drops are a little more forgiving
• Widened side hop input threshold
• Powerslides now take longer to slow down
• Added vignette
• Changed "Turndown 540 over the planter" challenge to "Lipslide to double tailwhip into the bank"
• Fixed rider not crouching in wallrides
• Trick feed fades in/out inside of suddenly appearing
• New kickless animations
• Added proper animation for holding the scooter
• Should bail less when cancelling out of grinds
• Fixed not being able to move when race challenges say "Go!"
• Fixed bug that allowed you to jump from tall heights when holding scooter
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#skate3 #scoot #gaming
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