New Weapon Skills Showcase and Holiday Event Alpha Patch! Soulstone Survivors!
#bulletheaven #soulstonesurvivor #patch
From the developer:
"New Weapons, Skills and Secret!
Full change list for version v0.9.029d:
New content:
- Holiday Event: 22 Dec - 05 Jan
Guaranteed to find Bumble's Lair for a limited time to unlock secret achievements! Lair will be harder to find after the event.
- 8 new craftable weapons:
Paladin: Harbinger of Justice
Chaoswalker: Artifact of Corruption
Assassin: Curved Daggers
Legionnaire: Jupiter's Reach
Beastmaster: Nature's Fury
Elementalist: Scepter of Frost
Necromancer: Life Harvester
Death Knight: Greatsword of Doom
- 19 new active skills:
Paladin: Hammer of Justice, Penance
Assassin: Twin Daggers, Smoke Bomb
Death Knight: Unholy Aura, Reap
Necromancer: Unholy Bolt, Ancient Curse
Legionnaire: Jupiter's Spear, Summon Infantry
Beastmaster: Wild Strike, Summon Swamp Boar
Elementalist: Severe Cold, Freezing Blow
Chaoswalker: Seeking Chaos, Aura of Chaos
All characters: ???, ???, ???
Rune changes:
- Now you can also pick starting skills multiple times with Singular Focus;
- Starting skills can now be selected by other characters with the use of a Mastery rune;
- Fixed issue where Mastery runes sometimes would yield inconsistent results, often adding less than 6 skills to the pool;
- Mastery runes will not add the same skill twice if you have two masteries that would apply for the same skill, it will always try to add unique skills if possible;
Skill changes:
- Added new Seasonal skill type;
- Smoke Bomb is now an Assassin class skill, and Backstab is now a weapon skill;
- Changed how skills that deal extra damage on critical strike work to be an actual multiplier on top of the damage, instead of additional Critical Damage Modifier, increasing their effectiveness considerably;
- Increased the speed-up rate of Arcane Conjuration and Call Lightning skills so they don't accumulate as much;
- Paralysis extra direct damage per stack increased from 0.5% to 1%;
- Arcane Blade cooldown reduced from 10 to 8.5 seconds;
- Arcane Rift cooldown reduced from 12 to 10 seconds;
- Arcane Disk damage increased from 450 to 480;
- Arcane Disk cooldown reduced from 5.5 to 5.2 seconds;
- Backstab damage increased from 150 to 300;
- Backstab now also applies a 800 damage hemorrhage if you are behind the target;
- Beacon of Light area increased by 40%;
- Beacon of Light damage increased from 52 to 80;
- Bladed Chakram damage increased from 50 to 120;
- Bladed Chakram rot damage reduced from 500 to 450;
- Bladed Chakram cooldown reduced from 7 to 6 seconds;
- Blizzard damage increased from 625 to 875;
- Bomb Barrage damage increased from 70 to 85;
- Chain Lightning cooldown reduced from 8 to 6 seconds;
- Chain Lightning damage increased from 230 to 400;
- Chain Lightning jumps increased from 5 to 7;
- Chaos Bolt projectile moves slower and can fire more secondary bolts;
- Chaos Bomb maximum damage increased from 700 to 1000;
- Chaos Totem projectiles move slower and can fire more secondary bolts;
- Combustion Burn damage increased from 60 to 70;
- Death Claw maximum damage increased from 500 to 1000;
- Demolish damage increased from 200 to 300;
- Demolish wave damage increased from 50 to 100;
- Fire Shield damage increased from 40 to 50;
- Fire Shield burn damage increased from 100 to 120;
- Firewall burn damage increased from 400 to 480;
- Firewall cooldown reduced from 12 to 11 seconds;
- Frostbolt cooldown reduced from 2 to 1 second;
- Frostbolt damage reduced from 330 to 300;
- Glacier damage increased from 650 to 900;
- Glacier area increased by 30%;
- Heroic Strike now properly multiplies damage by 3 on critical strikes;
- Holy Fire now properly multiplies damage by 3 on critical strikes;
- Ice Vortex now applies approximately 30% less stacks of Slow;
- Intimidating Shout cooldown reduced from 20 to 18 seconds;
- Intimidating Shout duration increased from 6 to 8 seconds;
- Lightning Bolt cooldown reduced from 6 to 5 seconds;
- Lightning Bolt damage increased from 310 to 700;
- Lightning Bolt Dazed increased from 8% to 10%;
- Poison Bomb damage increased from 40 to 100;
- Poison Bomb poison damage reduced from 500 to 450;
- Poison Bomb cooldown reduced from 5 to 4;
- Scent of Blood cooldown increased from 30 to 34 seconds;
- Shield Bash skill no longer stuns targets, which is the intended behaviour;
- Shrapnel Bomb damage increased from 200 to 270;
- Shrapnel Bomb sub-projectile damage increased from 30 to 45;
- Smite cooldown reduced from 7 to 6 seconds;
- Sniper Shot now properly multiplies damage by 5 on critical strikes;
- Summon Battle Moose Horn attack damage reduced from 300 to 150;
- Summon War Tiger bite attack no longer applies a Bleed for 300 damage, but still applies Wounds;
- Summon War Tiger claw attack no longer applies Fragility, but still applies Bleed for 300 damage;
Rest found here: https://discord.com/channels/971193776380993536/1055129041809723392/1055129136273825842
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