Next Week: Xillia 2 | Myrm Emblem

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Okay, hear me out here: this map is some serious bull. Silver, Brave, and Killer weapons seem to be everywhere, we're under a time limit but also not because of the threat of a looming "powerful enemy" showing up on turn 7, and we also start out basically completely surrounded with enemies determined to hunt us down rather than waiting for us to go to them. Basically this map is pure evil. Also I assume there's reinforcements because there always are. It's definitely an interesting hack for sure, but the more I play of it the more it sort of feels like a kaizo rather than something intended to actually be balanced. I might keep messing with it a bit on my own, but we're going to go ahead and end it here. Next week: Xillia 2.
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let's play
sacred stones
romhack
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