NFS: The Run - PS3 Demo in 5:12.34 IGT (RPCS3)
2:18.43 + 2:53.91 = 5:12.34
Wallriding in the demo build is certainly more broken than in final release versions. And, as per the demo (both console and PC), I'm forced to use auto which hurts. This has like 3-4s left in it. Emulator version and its settings below:
RPCS3 0.0.38-18179-b18a0830 Alpha
Settings changed from defaults:
CPU:
-PPU Decoder - "Interpreter (static)" - Required to make the second event load and improves chance of the game loading up at all when starting it.
GPU:
-ZCULL Accuracy - "Relaxed (Fastest)"
-Write Color Buffers (ticked)
-Multithreaded RSX (ticked)
NOTE: Resolution Scale has to be kept at 1280x720; any higher will result in vertex explosions.
Audio:
-Volume - "Master: 50%" - PERSONAL PREFERENCE
System:
-Console Time - "29 Sep 2011 XX:XX" (or any time before the demo is considered "expired") - gets rid of the need to use a patch to get past the "Demo has expired" screen.
Advanced:
-Firmware Libraries - Tick "libvdec.sprx"
-Read Color Buffers (ticked)
-Handle RSX memory tiling (ticked)
-RSX FIFO Accuracy - "Ordered & Atomic"
-Sleep Timers Accuracy - "As Host"
-Driver Wake-Up Delay - "200 ฮผs"
-VBlank Frequency - "3000 Hz"
Emulator:
-Start games in fullscreen mode (ticked) - PERSONAL PREFERENCE
-Performance Overlay - "Enable performance overlay" (ticked) - PERSONAL PREFERENCE
-Performance Overlay, Position - "Top Right" - PERSONAL PREFERENCE
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