NFSHS Modern Patch (Alpha) testing
Test footage of VEG's NFSHS Modern Patch, which, amongst other stuff finally gets rid of NFSHS poly limit (although that poly limit was pretty much a memory allocation constraint), which is demonstrated by being able to run a near full grid of 8K polys each of my Shelby GT500 conversion.
The patch works very well for an alpha build, although if you run it with Glide drivers you might experience a nigh-slideshow FPS drop if your GPU is not very powerful; using DirectX 7 drivers is your best bet since the drop, albeit noticeable, is not crippling (I went from 60 to 30 fps)
You can download it here:
http://veg.by/files/nfs4/nfs4_modern_patch_alpha.7z
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