Nimso Studios Dev Chat

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Published on ● Video Link: https://www.youtube.com/watch?v=fXXSHZcq7hU



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‪@NimsoStudios‬:    / @nimsostudios  

(0:00) How Nimso became of aware of my channel and what he thinks of my messages.
(1:43) Were my observations about you being too obsessive correct?
(5:06) What Nimso wanted from VR to begin with.
(9:43) On being your own boss and needing a kick up the arse from others to get results.
(16:55) Struggles of communication and the effect the internet has on quality.
(23:57) How Nimso developed his programming skillz.
(34:06) How he's feeling about the VR industry at the moment.
(39:14) On a lack of refinement in VR games and his desire to be sincere.
(45:52) Using older games' standards as a baseline for new ones.
(53:30) In-depth on physics and ragdolls.
(1:11:06) Why can't devs put little bits of good systems in their games too?
(1:15:45) Origin of Project TX's name.
(1:16:54) Developing hybrid physical locomotion systems in VR.
(1:23:29) Designing physical motion inputs for VR movement & accessibility.
(1:36:45) Paying attention to how the body moves as a whole when designing systems.
(1:41:50) How long does it take you to code all this stuff?
(1:48:04) What kind of PC is needed to run your project well?
(1:49:17) His target deadline for getting something out to the public.
(1:54:04) The fancy system won't mean much without a good game to show it off.
(2:01:44) Clarifications of my (and other's) frustrations about TX taking so long.
(2:03:46) You don't have a 'moral responsibility' to make your product 'accessible' & 'inclusive'.
(2:16:02) His experience working at a big tech gaming company & the 'comfort trap' they can cause.
(2:22:00) Future hope for more intelligent/interesting full-ragdoll NPC AI with his upcoming project.
(2:30:49) Obvious common sense design choices VR devs are not doing, but should be.
(2:43:44) More fancy interaction stuff he's been working on in Project TX.
(2:48:52) His attitude towards performance and optimisation.
(2:50:19) Clarifying what Project TX is and his future plans for it in the industry.
(2:53:12) On rigid design mindsets for VR game camera perspectives.
(2:56:04) I plea with Nimso to have a proper, high quality spectator camera into his platform.