Ninety Days - Unreal Engine 5
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Published on ● Video Link: https://www.youtube.com/watch?v=B1sKFBdI1b0
Many years ago, during the early days of Quixel, we had an epiphany: if Quixel Megascans is realized in the way we envision, the creation of high-quality 3D content should take a fraction of the time it currently requires–days, or even hours, rather than weeks or months.
Fast forward to 2022 and the arrival of Unreal Engine 5. We wanted to see what was possible when you pair the world’s most open and advanced real-time 3D tool with Quixel Megascans, as well as assets from both Sketchfab and the Unreal Engine Marketplace. So we set a challenge for ourselves, a project we call ‘Ninety Days’.
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