Ninja Combat - 1990 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Ninja Combat, the beat em up arcade game developed by Alpha Denshi and published by SNK.
Want more? https://bit.ly/2ZUJhqG
GAME INFO:
It was one of the launch titles for both the Neo Geo MVS (arcade) and AES (home) systems.
The journey takes the ninja heroes from an amusement park to the top of a tower. Along the way, they must survive endless attacks from the members of Kage Ichizoku and their minions. The protagonists Joe and Hayabusa use shuriken as their primary weapon, although other weapons that aid them along the way are nunchaku, maces, ratchets, battle axes, spiked clubs, and katana swords. A special somersault attack can be used to knock down a multiple enemies in a row. As an art of ninpo kairou, a fire dragon (Joe) or lightning strike (Hayabusa) can be summoned to destroy all enemies on the screen.
The heroes die if their life force runs out or time expires. Per 1,500 points scored or they pick up a gold capsule, they earn an extra life.
GAME RECORDING INFO:
The game was emulated at Retroarch, using MAME core. It was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using shader / filter that simulates the image of a CRT monitor screen. I also use a bezel above the game, with a image of arcade machines, to create a nostalgic atmosphere.
Thanks for watching. If you like this type of content please consider signing up.