Nintendo Switch ARMS (Byte & Barq) 닌텐도 스위치 암즈 (바이트 & 바크) ニンテンドースイッチ アームズ (バイト&バーク) Switch Game 켠왕
바이트 & 바크
2인 1조로 싸우는 경찰 로봇 콤비. 바이트가 팔이 태엽으로 된 인간형 안드로이드며, 바크는 커다란 개 머리에 바퀴가 달린 듯한 소형 보조 로봇이다. 로봇에다가 ARMS 능력자형 팔을 달아준 이유는, ARMS 능력을 가진 범죄자를 검거하기 위해서라고 한다.
바크는 입 속에 토스터 한 짝을 장착하고 있어 일정 간격을 두고 공격을 하며, 바이크가 챠지를 걸면 마찬가지로 챠지 상태가 되어 상대방을 넉다운 시키는 공격을 한다. 또한 바이트가 바크 머리 위로 뛰어오르면 도움닫기를 해 높게 점프가 가능하다. 이 도움닫기 점프를 할 땐 스프링맨의 파동처럼 적 공격을 막아내는 푸른 파동을 발생시킨다. 단, 바크는 공격 당하면 잠시 무력화된다. 연타공격을 발동하면 둘이 그렌라간처럼 합체하는데, 이 때 이동속도가 크게 증가된다.
특이하게도 로봇이라 그런지 프로필에 '좋아하는 것'은 없고 싫어하는 것만 있다. 해안 경비 로봇이면서 내수성이 꽝이다(...). 성우는 공개되지 않았다.
2017년 8월 29일 집계된 상위 3% 승률에서 3위를 기록했다.
Byte & Barq
Byte & Barq are playable fighters in ARMS. They are a robotic duo that fight alongside each other. Byte is a tall police robot, while Barq is a cubic robot dog with a wheel for movement. Byte is controlled by the player, and Barq is controlled by an AI.
Appearance
Byte is a humanoid robot whose extendable ARMS resemble clockwork mainsprings. He has large wind-up keys on his shoulders. Though he does not seem to be wearing clothes, his design is reminiscent of a police uniform, complete with a badge on his "hat."
Byte's robotic canine partner Barq is shaped like a dog's head mounted on a single wheel. He wears sunglasses and, like Byte, has a beacon light on top of his head. These lights will flash when Byte & Barq's arms are charged.
Backstory
Byte and Barq are a pair of beach patrols for Buster Beach, it's shown in the Gallery on ARMS Lab Confidential 13's text that they were able to participate in the Grand Prix because, during the inspection, they showed up in their combined form with Barq pretending to be Byte's head. Even among "second generation" fighters, Byte and Barq were unique and even after they were found out to be a pair they were still able to compete due to their popularity.
Abilities
Byte
The intended playstyle of Byte & Barq heavily revolves around negating Byte's mediocre stats by strategically utilizing Barq. Byte is somewhat slow, is considerably tall, and has an unorthodox dash, leaving him somewhat vulnerable on his own. Barq is AI controlled and can attack and move, enabling him to extend combos or take hits for Byte. Using a Rush will instantly revive Barq and merge him with Byte, removing the former from the playing field but instantly reviving him if he is knocked out. In addition, Byte's air game is greatly bolstered by Barq, who can be jumped on through several different approaches and behaves like a spring, Byte's ARMS will be charged when launched up. An aura that parries oncoming attacks which surround Barq when he is jumped on. Barq can be knocked out for five seconds at a time, and takes some time to return to Byte on occasion.
Barq
By default, Barq will stay forward and to the right of Byte, though, between Barq's relatively slow movement speed and the potential for them to be separated (i.e. if Byte gets thrown), this is sometimes difficult to maintain. If Barq cannot reach his default position of forward and to the right due to an obstruction, his default position is moved to the same position but on Byte's left, and the converse is true as well. In addition, when Byte guards, or when an opponent fighter targeting Byte uses their Rush, Barq will move to directly in front of Byte.
Barq's ARM resembles the Toaster. It does 30 damage uncharged, and while charged it does 60 and inflicts Fire damage. Barq's punches are based on a timer. This timer will only be active if Byte is not blocking, dashing, or jumping. Barq will throw a punch every five seconds if Byte does not attack. If Byte performs a punch, Barq will throw one a second later as long as no other action is being performed. After this punch, the timer resumes its five second cycle. If Byte's ARMS are charged, Barq's ARM will also be charged, and he will punch at the same time. If the punch timer is not active while Byte is knocked down, Barq will immediately punch along with Byte after he gets up.
Playstyle
The Dog and Cop Duo are challenging to push their max potential, but specialize in redirecting focus, and capitalizing. Barq by himself can provide slight support for with his punches, and can give an elevation advantage through Byte jumping on his head. He can also provide Byte with some mixups and extra pressure with his occasional punches.
However, he really shines by acting as a mobile, one-hit shield. If an opponent tries to take out Barq, Byte can capitalize on their lapse in concentration and punish, whether up close, or at range.
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