Nintendo's Moat Pt. 1: Explaining Nintendo's Anti-Consumer Tendencies
I was kind of torn about doing this video; however, the sunk cost fallacy pushed me to not only finish what I'd started last month, but to publish it before the end of January 2022... despite how much the gaming industry may or may not have changed last week. I still stand by much of this post-Activision acquisition, though, but it might be moot anyway because every gaming company will probably have to throw out the playbook in response to Microsoft's actions.
Chapters
0:00 Post-editing note
1:06 Intro
4:13 About me/why I made this
9:40 Why Nintendo seems hostile to fandom
12:05 Elaborating on moats
13:59 How Nintendo maintains its moat
18:16 Defining "anti-consumer" (3 rules of thumb)
18:49 Anti-consumer guideline 1
23:14 Anti-consumer guideline 2
24:09 Anti-consumer guideline 3
26:19 Nintendo's consoles as a moat
30:44 4 Reasons Nintendo won't make a good retro-service or PC ports
31:05 Reason 1
33:32 Reason 2
38:25 Reason 3
45:34 Reason 4
47:18 Conclusion
Music
OC Remix: Donkey Kong Country 2: Diddy's Kong Quest "Coming Home"
OC Remix: The Legend of Zelda: Breath of the Wild "Run"
OC Remix: Paper Mario "3,770 m Later"
OC Remix: Super Mario World "Very... Very Wrong Castle"
OC Remix: Wario Land II "Syrup's Secret Stash"
OC Remix: Zelda II: The Adventure of Link "Secret Labyrinths"
OC Remix: Metroid Prime 2: Echoes "Sanctuary Scrapbook"
OC Remix: Super Metroid "The Last Metroid"
OC Remix: Metroid "Vast Infinities"
OC Remix: Pokémon Black Version "DJ Snivy's Smooth Moves"
Pokemon SS Aqua 2009 Arrangement
OC Remix: The Legend of Zelda: Breath of the Wild "Torchlight"
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