Nirvana 512D Alien Guard Supplement 764 | SSS GD / S2 LV / S0 FL (R1) / 4* Kiana ELF
Damn, this run took me a while, and it made me so mad too. Jumpsec to 763 all the time, and Senadina dying all the time because this rotation has no paralysis support in phase 2.
S0 Senadina with S2 Luna has the unfortunate issue of slivering with a tiny amount of HP before the first HP threshold in phase 2 at 1:48. Senadina passes the HP threshold after using normal 4, but that is a single large hit and using it for a sliver is a huge amount of overkill and wasted damage. This run fully buffs Luna instead and uses her damage contribution to pass the HP threshold so that Senadina's normal 4 hits the consolidated form, which enables her to kill a little earlier and makes up for the time cost of getting Luna set up.
Hitting Alien Guard with any attacks during the transition will stall the transition, so it is important that only the necessary attacks connect. At 1:17 Luna's normal 123 all miss and only her normal 4 connects. Senadina should not attack at all.
The ultimate evasion Luna does at 1:16 and the ultimate jump Senadina does at 1:25 are for extra SP. Luna and Senadina suffer from heavy SP RNG in this run. Most of the time they will have 99 SP and cannot ult at the end, while some of the time they will have enough. Getting the extra SP from the two evasions just resolve the issue completely so it doesn't become a point of frustration.
Luna needs to pre-cast Frenzy on herself during the transition (yes, even though casting Frenzy stalls the transition) to buff herself for later. The Frenzy cast must be out of range so that Senadina does not get her QTE.
Senadina's Thunderous Strike (weapon attack 2 when she is in Thunderous Pulse; the multihit yoyo) does 14 hits, but if canceled early with ult it will only do 13 hits, but it saves 1 point. In phase 1 at 0:57 it was ult cancelled early (13 hits, 85 to 98) to save time, but in phase 2 at 1:49 it was not ult cancelled early (14 hits, 97 to 111). This is because my Senadina will sliver on the boss by ~100k HP at the very end if this last hit is skipped (it does 282,428 damage). Luckily, no points are lost from not ult cancelling early in this instance because the run is gated by Luna's ult cooldown at 2:09! Using Luna's ult off cooldown can be difficult sometimes because of hitlags from Alien Guard's attacks.
0:00 Stats
0:34 Run
NA Myriad #13
BGM:
Time
Shoji Meguro, Mayumi Fujita
PERSONA3 PORTABLE Original Soundtrack
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