No Man's Sky NEXT! New Weapon & Ship Upgrades! Let's Play Live! PC, PS4 & Xbox
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Update 1.5, NEXT, introduces a full multiplayer experience, near-unlimited base building, command of freighter armadas, a graphical overhaul and more.This update marks the two year anniversary of No Man’s Sky, and a lot has changed. Please see Atlas Rises, Pathfinder and Foundation for previous major updates.
Visual and cosmetic changes
Massively improved lighting and atmospheric effects.
Increased draw distances.
A new cloud rendering system.
Improved textures and water.
A third-person perspective camera.
A new sense of scale, with a more "earth-like" planetary generation system that produces more mountains, valleys, flora, fauna and architectural "props".
Narrative, story and main quest changes
The entire opening mission has changed again to make it more accessible and better explain the game's systems.
You still have to gather resources for your downed ship however, and the emphasis is still on gathering and managing resources.
You get access to a new item, the terraformer, that lets you shape the earth around you at will, as well as base building and freighters early on.
Changes to ships and fleets
Freighters, introduced in a previous update, have been reworked again - you now get access to them much earlier on as a freebie, rather than you needing to pay huge sums of money for them.
You can find improved versions with better stats around the galaxy as you progress.
Freighters now have customisable areas in more prominant positions.
There's a new Frigate system: you can now buy Frigates and have up to 50 of them in a fleet that follows your Freighter around space.
Frigates have their own specialisations, and can be sent on procedurally generated missions which play out in real-time.
You can actually follow them across the galaxy, as they go to actual locations to performa actual tasts, or you can let them run remotely on their own.
System and mechanical changes
Base building has been reworked - "with a greater focus on construction using individual pieces (floors, walls, ceilings, etc.) to make more elaborate, more distinct rooms and layouts" in our reporter Matt Wales' words, and room pieces now automatically carve out the landscape to fit in nicely.
You can now build anywhere on a planet, rather than at set "habitable outpost" places.
You can now have multiple bases, at last!
Multiplayer changes
The headline addition in NEXT is of course multiplayer - you can now play in groups of up to four players, viewing their actual avatars.
You can customise your own avatar (yes you can play as Gek).
Special, "live" missions are coming soon, and completing them rewards you an in-game currency that lets you purchase things like exclusive emotes, ships, parts and vehicles.
There are no microtransactions. You can mark points of interest to your group, drop resources directly into friends' inventories, and join players at will.
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