Noita Daily Run, Full Main Path Completion (Nov 2022, Steam Deck)

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Published on ● Video Link: https://www.youtube.com/watch?v=cGofs-Hq6KU



Duration: 5:26:29
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Full video walkthrough from game start to final boss kill. I could easily complete The Work for a win, but I'm more interested in further exploration. At nearly 5.5 hours, this definitely won't set any speed records, but I'm well-equipped for my third consecutive god run. I utilize some odd but fun Always Cast wand builds, before falling back to a tried-and-true fast-fire ping-pong luminous drill setup.

31:50 Holy Mountain 1: Prepping a fun "Always Cast Gravity Field" wand
36:30 Coal Pits
46:15 Fungal Caverns
1:18:40 Holy Mtn 2: Return Spell trick to bring in an extra wand
1:34:25 Snowy Depths
2:14:05 Holy Mtn 3: I forgot the Heart! (Pheromone on healers saved me)
2:22:20 Hiisi Base: Darkness modifier, sooo glad I picked All-Seeing Eye
2:27:35 Downside of Telekinetic Kick: can't easily do the two-healer intercept trick
2:39:20 Finding a 26-slot non-shuffle "Always Cast Powder Vacuum" wand
2:50:00 Finally brought some mana to break down the steel Anvil wall
2:57:30 Return to get the Heart I stupidly forgot!
3:16:50 Holy Mtn 4: Loading up the powder wand
3:32:25 Underground Jungle
3:42:30 Holy Mtn 5: Making a Water Jail for Steve
3:51:20 Angering the Gods to return to the Jungle
4:07:30 Back at Hiisi Base to fix another broken wand
4:10:20 The Vault: speed through with luminous drill and mana melting
4:16:45 Holy Mtn 6: Main wand passes the Steve test
4:21:10 Temple of the Art + lots of Holy Mtn tweaking; I gradually switch my main from powder wand to luminous drill wand
5:17:50 Anti-grav worm launcher digs up surprisingly well
5:19:25 Final wand polish; Water Trail on Chainsaw keeps me moist without drowning myself ;)
5:22:30 Holy Mtn 7: Narrow Ghost Worm escape (does Worm Fear not affect these?)
5:25:00 I totally overprepare for the Final Boss

Pardon the occasional recording choppiness in the late game, this was captured via Steam Link on my phone. This only affected the recorded video, during actual gameplay it was smooth (note the FPS counter in the top-left).




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