Nox Playthrough | Part 2

Nox Playthrough | Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=IblHgwSrnEE



Game:
Nox (2000)
Category:
Let's Play
Duration: 36:42
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Welcome back to Nox! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Nox?

Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home.

Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending.

The player controls Jack from oblique perspective with the mouse and a number of pre-defined hotkeys. The line of sight is limited by an innovative and well-received fog of war system named "TrueSight", which dynamically blacks out portions of the screen which Jack cannot see from his current position. The single-player campaign consists of multiple locations which Jack must explore, killing enemies and monsters and assisting his allies.

Most of the game time is spent in dungeons and wilderness where Jack gathers experience points (the highest possible level in the game is 10) and collects items such as weapons, armor and spells, which can be equipped, learned, or sold to traders found on several locations throughout the game. The story is told through dialogue with non-player characters, cut scenes using the game engine, and a few pre-rendered full motion videos.

Depending on the character class the player selects at the beginning of the game, the style of gameplay varies greatly. The warrior characters are able to equip nearly all armour and mêlée weapons available in the game but cannot use bows, staves, or magical spells. They do have five spell-like special abilities but instead of using up magic points like the other classes' spells, they recharge over time.

The conjurer class specializes in conjuration of various monsters found throughout the game, healing himself and his allies, and the use of bows and crossbows. They have a smaller array of spells than wizards but can summon monsters they've learned about from items called "Beast Scrolls". Alternatively, they can tame wild animals and monsters into following and fighting for them.

The wizard characters are very limited in equippable weapons and armor and have very few hit points but can learn the largest array of magical spells, which they can use not only to kill enemies, but also to teleport themselves, to become invisible, and to heal themselves and their allies. Owing to its origins as a multiplayer magical combat simulator, the magic system is complex and allows for spell combinations and traps, inspired by Magic: The Gathering.

Weapons in the game come in many varieties and largely restricted to certain classes: most melee weapons and a few ranged weapons can only be used by warriors; bows and crossbows, by conjurers; and many magical staves, by wizards. Some weapons have enchantments on them that add magical bonus to the physical damage they deal to enemies. Armor can also have enchantments on it, protecting the wearer from certain types of harm (fire, poison, etc.).

With very few exceptions, both weapons and armor wear down when used, so the player must either have them repaired by NPC traders or replace them with new items. At several points of the single-player campaign, non-player characters temporarily follow Jack, either to assist him or to be led to safety by him. These NPCs can be neither controlled by the player nor equipped with better items.

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