NPR Head

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Published on ● Video Link: https://www.youtube.com/watch?v=GUwtMgs0dws



Duration: 1:25:54
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After the self-inflicted travesty that was having to create another head and body, I had prepared myself to make an NPR head, this time. As I had checked the videos *long* beforehand, the process for making a body for NPR was *effectively* the same as realistic: I could make the same body the exact same way as before and get away with it.

As there was nothing much new to introduce or explain, I decided voicing over anything was a complete waste, so here are the new controls, since you will need them:
In edit mode, V is for rip. I used this in the process of making the nose.
The eyes were a circle; as soon as you spawn it, look at the bottom left for the operation dialogue box. Open it and change the vertex count to 12. When you fill the faces for the eyes, remember to do the exact same thing I (and BlenderArt) did: Ctrl+J spam to connect the vertices, since even innocent circular faces don't deserve to be Ngons. Yes, between the body and the head, you might find some tris lying around, but I did my best to avoid that from happening all over the place.

The wacky extruded line in the center of the biped was, as I had found out during the recording, due to the order of the modifiers.

...and, of course, I'm going to save different files when making changes, like applying modifiers, because, of course, I want to make sure I never make the same mistakes I made before by always having spare parts on hand.